Red Awakening

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Red Awakening was the first professional project I worked on as a member of the Domino Effect team. Unfortunately due to lack of funding it eventually got canceled however the lessons learned during development of this project were crucial to kickstarting my career.

Whilst the project never saw public release, playable demos were shown at several industry events and expos and was one of the first indie games to make use of Unreal Engine 4 which led to it being hand picked to be showcased by Epic Games themselves at the Develop conference.

Red Awakening is a team-based multiplayer stealth horror game influenced by the slasher movie genre and classic FPS and stealth games of the 1990's and 2000's. It is a surreal blend of neon drenched environments, satirical storytelling, first-person dynamic stealth, parkour style movement, drug induced power-ups, ultra-violent gameplay and an unnerving “Carpenter-esque” synth soundtrack by acclaimed composer Ryan Ike (Gunpoint). This visceral package is all wrapped up in Domino Effect’s distinctive cell-shaded graphical style.

A homage to slasher movies, but with wall running.

A homage to slasher movies, but with wall running.

Fully dynamic parkour.

Fully dynamic parkour.

Power ups and stealth system.

Power ups and stealth system.

Integrated UI.

Integrated UI.

Here is what the press had to say.

Here is what the press had to say.